Item Types

Items you create must all have an item type: blunt weapon, armor, consumable, etc. Every item type has a specific set of item stats/options/tags that you can use to customize your item. Items which have the same type also share unique type passive effects. The item type also defines how the item looks when it is unidentified.

Item types are split into type sets which have also their unique set of passive effects.

Slashing
When performing a melee attack, slashing weapons deal damage in a cone behind your initial target.


 * Sword, Greatsword, Katana
 * Axe, Greataxe
 * Halberd

Piercing

 * Thrusting Sword
 * Dagger
 * Spear, Lance

Blunt
Blunt weapons deal AoE (area of effect) damage around the target.


 * Hammer, Greathammer
 * Gauntlet - can stun entities [right-click]
 * Lute, Stave
 * Greatstaff

Offhand & Accessories
Offhand items are the only items that can apply their stats when held in the off-hand.


 * Tome
 * Catalyst, Talisman
 * Off-Catalysts (off-catalyst stats are restricted to when held in off-hand).
 * Shield, Greatshield
 * Accessory: these items may only apply their stats when they are placed in non-vanilla slots i.e custom slots from custom inventories like RPGInventory.

Range
Range weapons have different item passives depending on their item types.


 * Wand - can cast magic attack [left click] & can knock enemies back [right click on entity]
 * Staff - same as Wand
 * Bow, Greatbow
 * Whip - ranged whip attack [left click]
 * Crossbow - can fire arrows [right click]
 * Musket - can fire musket bullets [right click]

Extra

 * Armor - applies effects when worn
 * Tool - can have custom enchants
 * Consumable - can be consumed [right click] and applied on items [drag & drop]
 * Miscellaneous
 * Gem Stone
 * Material - can be used to craft other items at the advanced workbench.